FREELANCE — GAMES / AR / INTERFACE

Hebbuli 

I build the parts of a product that make it feel alive — real-time VFX, in-game systems, AR effects, and the interfaces that tie it all together. Currently deep in Unity physics and Fortnite Verse scripting.

See the work Get in touch
// 01 TOOLKIT
What I build with
Unity
RoleVFX / Gameplay Scripting
LanguageC#
FocusPhysics, shaders, particles
Roblox / UEFN
RoleGameplay Programmer
LanguageLua / Verse
FocusNPC logic, game systems
Lens Studio
RoleAR Effects Artist
PipelineBlender → Lens Studio
FocusFace tracking, filters
Figma
RoleUI / UX Designer
DeliverablesFull game UI kits
FocusHUDs, menus, flows
// 02 SELECTED WORK
Recent projects
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UNITY — VFX / PHYSICS

Vehicle Damage System

Real-time mesh deformation and detachable parts on collision, built in C#.

Uses FixedJoint components to detach parts on impact and drives mesh deformation in real time based on collision force and angle.

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UEFN — VERSE

MEGARAMP

A vehicle despawner system for Fortnite Creative, built with the Verse API.

Detects stationary vehicles using SpawnedEvent and cleanly removes them to keep server performance stable during long play sessions.

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UNITY — VFX / UI POLISH

TileTactics

Multiplayer word game with a dark fantasy look — particles, animation, UI juice.

Built with Feel (More Mountains) and UnityEvents for particle effects, animations, an atmospheric vignette, and overall UI feel.

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FIGMA — UI DESIGN

Scale Racing UI

A complete racing game interface, designed end to end in Figma.

Covers the full UI system for a racing game — HUD, menus, and screen flow — designed from scratch for a freelance client.

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ROBLOX — LUA

NPC Patrol & Chase AI

Scripted patrol and chase behavior for enemy NPCs.

NPCs patrol set routes, detect the player within range, and switch into chase behavior — a portfolio piece built in Lua.

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LENS STUDIO — AR

Face Effects Lens

Custom sculpted 3D asset with face-tracked effects, from Blender to Lens Studio.

Sculpted in Blender, cleaned up and exported as an OBJ, then rigged with face-tracked effects including reshaping and color changes.

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© 2026 hebbuli — built by hand, no framework required